A browser-based multiplayer idle game where you mine, trade, craft, and plunder. The spiritual successor to MineThings.
For over a decade, MineThings was the browser game people played at work, on break, before bed. Mines that produced while you slept. Markets driven entirely by players. Pirates lurking on trade routes. A community that felt like a small town.
Then the servers went dark. And nothing replaced it.
LodeHaul picks up where MineThings left off. Same DNA: idle mining, player-driven economy, real professions with real stakes. Built fresh for modern browsers. No downloads, no installs. Just open a tab and start digging.
Every profession matters. Every role shapes the world.
Dig up ores, gems, and artifacts from your plot. Upgrade your gear to reach deeper, rarer veins.
MiningHaul goods between cities by land for profit. The backbone of the economy, but exposed to highway robbery.
TradeShip cargo across the seas. Higher margins than land trade, but pirates roam the waters.
TradeHire workers, combine raw materials, and craft high-value items the market demands.
CraftProtect traders from highwaymen. Get paid per haul, earn bounties on bandits.
CombatIntercept merchants at sea and claim their cargo. High reward, high risk if a bounty hunter finds you.
CombatNo NPC shops. No fixed prices. Every item in LodeHaul was mined by a player, hauled by a player, and sold by a player. Supply and demand are real. Corner a market, form a cartel, or undercut the competition.
Your mines produce while you sleep. Your trades run while you work. Come back to a full inventory and a market that moved without you. That's the game.
LodeHaul is being built for the long haul. A living world that runs 24/7, shaped entirely by the people who play it.